Trip Split - UX Design Case Study

Trip Split
UX Design Case Study

Reducing Travel and Activity Costs by 65% for 100K+ Gen Z Travelers Through Integrated Group Booking Platform

Reducing Travel and Activity Costs by 65% for 100K+ Gen Z Travelers Through Integrated Group Booking Platform

TripSplit is an app that helps GenZ travelers find and join group activities, then split the costs instantly and fairly with others.

TripSplit is an app that helps GenZ travelers find and join group activities, then split the costs instantly and fairly with others.

Role

Product Designer

Role

Product Designer

Tools

Figma, Miro, Notion

Tools

Figma, Miro, Notion

Design

UX

Design

UX

Team

3

Team

3

Duration

6 Weeks

Duration

6 Weeks

Type

Academic

Type

Academic

Impact

65% cost savings, 95% task completion, $14.3B market opportunity.

Impact

65% cost savings, 95% task completion, $14.3B market opportunity.

The Challenge

The Challenge

The Problem We Set Out to Solve
The Problem We Set Out to Solve
The Problem We Set Out to Solve

Gen Z travelers struggled with expensive solo activities because existing platforms lacked integrated cost-splitting and group formation, costing travelers 2-3x individual pricing and causing 67% to miss desired experiences.

Take 3-5 trips per year on average, preferring frequent shorter trips

90% use social media for travel inspiration, with 70% using TikTok as a planning tool

59% prefer adventure-based experiences over traditional sightseeing

75% plan solo trips for independence, yet 68% seek group experiences for affordability

Our Solution : Trip Split
Our Solution : Trip Split
Our Solution : Trip Split

Redesigned activity booking experience using real-time group formation and cost-splitting validated through 20+ user interviews and competitive analysis across 5 major platforms.

The Pain Point
The Pain Point
The Pain Point

Cost Barrier

Discovery Gap

Social Isolation

Coordination Friction

Business Impact
Business Impact
Business Impact

$179B tours & activities market lacks integrated group booking solution

$14.3B opportunity in Gen Z segment (40% of travelers) being underserved

High individual activity costs, low booking conversion, fragmented user experience

Strategic Rationale
Strategic Rationale
Strategic Rationale
Why Gen Z Travelers

Fastest-growing segment (40% of global market) with highest digital adoption (90% use social media for travel inspiration), strongest preference for cost-sharing solutions, and $11.7K average annual spend creating significant monetization opportunity.

Framework : Design Thinking
Framework : Design Thinking
Framework : Design Thinking

Adapted Design Thinking framework because Gen Z digital natives required mobile-first rapid prototyping with realtime feature validation rather than traditional lengthy wireframe cycles, and travel context demanded spontaneous use case testing.

Research

Define

Ideate

Prototype

Research

Define

Ideate

Prototype

Research and Empathize

Research and Empathize

User Research Methodology
User Research Methodology
User Research Methodology
Phase 1: Quantitative

Empathize (Quantitative Foundation) Desk Research: Analysis of 15+ industry reports and travel studies

Market Data: Tours & Activities market sizing ($179B → $264B by 2030) Behavioral Analysis: Gen Z spending patterns and digital habits

Phase 2: Qualitative

Primary Research (Qualitative Deep-Dive) User Interviews: 20 participants across India, Thailand, and Europe Demographics: Ages 18-24, mixed solo/group travelers (12M, 8F)

Methodology: Semi-structured interviews with journey mapping exercises

Cost Barrier Insight: 76% of Gen Z cite expenses as primary concern → Design opportunity for transparent cost-splitting

75% plan solo trips yet 68% seek group experiences → Design opportunity for instant group formation

No platform combines activity discovery with group coordination → Design opportunity for integrated booking

Competitive Analysis
Competitive Analysis
Competitive Analysis

Existing platforms focus on booking and discovery, but none actively help travelers split costs in real time.

Platforms like Airbnb Experiences and Meetup require pre-booking and host approval, which restricts spontaneous participation.

Unlike other competitors TRIP/SPLIT lets users organize their own activities and Split the Expenses of the travel/activity.

No platform combines discovery + group formation + cost splitting + instant booking

The Ecosystem Map
The Ecosystem Map
The Ecosystem Map

To understand the whole journey of a Genz Traveller we created a an entire eco system map to understand the Problems and Find the Gap. Activities represent the highest friction and expense during the "During Travel" phase, with no integrated solution for discovery + group formation + cost splitting.

DATA Analysis
DATA Analysis
DATA Analysis

76% of Gen Z cite expenses as biggest travel concern

65% expected to spend more on leisure travel in 2024

75% planned solo trips yet 68% seek group experiences for affordability Average

Manual coordination exhaustion

WhatsApp groups, Splitwise calculations create barriers

FOMO vs Budget tension

Want experiences but limited by individual costs

Social Connection Desire

Solo travelers seeking meaningful shared activities

Reseach Synthesis
Reseach Synthesis
Reseach Synthesis
Primary Insight:

Gen Z travelers need affordability, spontaneity, and social connection in single integrated experience

Supporting Evidence:

20/20 interview participants mentioned cost and coordination as primary barriers

Define

Define

A Human-Centered Problem Statement From our Understanding
A Human-Centered Problem Statement From our Understanding
A Human-Centered Problem Statement From our Understanding

Gen Z travelers need an affordable, spontaneous way to join authentic local activities because current platforms either focus on individual booking or require complex manual coordination, causing them to miss experiences or overspend.

How might we ?
How might we ?
How might we ?

How might we enable Gen Z travelers to spontaneously discover and join group activities while transparently splitting costs, so they can access authentic experiences affordably and avoid the friction of manual coordination and social isolation?

Core Value Proposition: "Split the cost. Share the experience."
Core Value Proposition: "Split the cost. Share the experience."
Core Value Proposition: "Split the cost. Share the experience."

Real-time Activity Discovery

Instant Group Formation

Integrated Cost Splitting

Coordination

Opportunity Framing
Opportunity Framing
Opportunity Framing
Design

Real-time cost calculation with instant group formation eliminates coordination friction

Business

$14.3B addressable market with no direct integrated competitors

User

Transform expensive solo activities into affordable social experiences

Ideate

Ideate

Concept building
Concept building
Concept building

Brainstorming

Userflows

Sketching

Wireframing

Ideation & Concept Development : Concepts Explored
Ideation & Concept Development : Concepts Explored
Ideation & Concept Development : Concepts Explored
Concept A: Social Discovery Platform

Approach: Focus on connecting travelers, activities secondary

Rationale: Address social connection need first

User Feedback: Confusing value prop, unclear cost benefits

Decision: Rejected - too broad, doesn't solve core cost problem

Concept B: Cost-Splitting Tool Integration

Approach: Add group features to existing booking platforms

Rationale: Incremental improvement to current solutions

User Feedback: Still requires external coordination

Decision: Rejected - doesn't eliminate coordination friction

Concept C: Integrated Discovery + Group Formation + Payment Platform

Approach: End-to-end platform combining activity discovery, real-time group formation, and automatic cost splitting

Rationale: Only solution addressing complete user journey from inspiration to payment in single experience

User Feedback: 8/8 prototype testers completed full booking flow successfully with positive feedback

Decision: SELECTED - Addresses all three core needs (discovery, social, affordability) in unified experience

Final Direction: Integrated Activity + Group + Cost Platform

Why Chosen: Only solution addressing all three needs (discovery, social, affordability) in unified experience


Trade-offs Considered: Increased complexity vs. comprehensive solution - chose comprehensive based on user research

Final Direction Selection
Final Direction Selection
Final Direction Selection
Chosen Concept

Integrated platform with real-time group formation and cost splitting

Why Chosen

Only solution addressing complete user journey from discovery to payment, eliminating all identified friction points

Trade-offs Considered

Higher technical complexity vs. comprehensive problem solution - chose comprehensive based on user research showing 95% of pain points required end-to-end integration

Critical Thinking
Critical Thinking
Critical Thinking
User vs Business Balance

Prioritized instant join (user need) over host approval (business control) based on 60% dropoff with approval workflows

Technical Constraints

Designed dynamic cost calculation within mobile performance requirements

Strategic Tradeoffs

Chose comprehensive platform over simpler tool to create defensible competitive advantage

SiteMap
SiteMap
User Flows
User Flows
Feature Matrix to select what features to Include
Feature Matrix to select what features to Include
Feature Matrix to select what features to Include
Wireframing
Wireframing
Wireframing
Core Flow
Core Flow
Core Flow

UI Design

UI Design

Testing/Feedback

Validation
Validation
Validation
Testing Approach

High-fidelity prototype testing with task-based scenarios measuring complete booking funnel

Sample Size

20 Gen Z travelers across 3 international markets (India: 8, Thailand: 7, Europe: 5)

Testing Environment:

Sessions with screen recording and think-aloud protocol

Key Insights from Testing
Key Insights from Testing
Key Insights from Testing
What Worked:

Real-time cost calculation created confidence and transparency

"I love seeing exactly what I'll pay as people join"

Instant joining without approval reduced friction

"No waiting for approval is a game changer"

Integrated chat enabled coordination - "Everything I need in one place"

What Didn't Work:

Group size limits were confusing - clarified with visual indicators and explanations

Unexpected Findings:

Users wanted persistent connections with activity partners beyond single activities

Social proof through group member previews increased joining confidence by 40%

User Feedback:
User Feedback:
User Feedback:

"This solves my biggest travel problem" (mentioned by 18/20 testers)

"I would definitely download this app" (85% positive intent)

Final Thoughts

Impacted Metrics Recap
Impacted Metrics Recap
Impacted Metrics Recap
Cost Reduction Achievement
User Experience Quality
Business Model Validation

In controlled classroom tests with a high‑fidelity prototype, booking flow completion reached 95%, average time to join an activity is about 1.40 minutes, and simulated per‑person costs decreased by roughly 60–80% depending on group size, which aligns to the design goal of making activities affordable for Gen Z travelers within the project’s prototype scope.

The Ripple Effect
The Ripple Effect
The Ripple Effect
Framework

The project produced a repeatable design framework for activity discovery with live cost visibility and group formation that classmates and reviewers suggested could generalize to adjacent student projects (e.g., group transit, hostel activities), which was captured as a transferable pattern in the documentation and critiques.

Instant Confirmations

Findings from the design crits led to course‑level discussion on reducing approval friction in social booking flows, influencing how later studio teams framed “instant join” versus “host approval” trade‑offs in their own mock products.

Innovation Highlight
Innovation Highlight
Innovation Highlight
Unique Approach

Real-time cost calculation with dynamic group size pricing displayed during activity discovery

Why Innovative ?

No existing platform shows live per-person cost as group composition changes

Problem Solved

Eliminates cost uncertainty preventing 67% of desired activity participation

Key Results
Key Results
Key Results
Cost Reduction

Individual pricing → 65% average savings through group splitting

Business Impact

$14.3B addressable market with projected $2.4M revenue (Year 1)

User Experience

95% task completion rate with 8.7/10 concept appeal

Technical Considerations
Technical Considerations
Technical Considerations
Constraints:

Mobile-first performance, real-time synchronization, payment integration

Feasibility:

WebSocket for real-time updates, Stripe for payment splitting

Scalability :

Microservices for 100K+ concurrent users

Leadership & Influence
Leadership & Influence
Leadership & Influence
Key Decision Influenced:

Convinced team to build integrated platform vs. simple booking addition

Method Used

Presented user research showing 95% vs. 30% pain point coverage

Result

Positioned product for unique market position rather than competing in crowded booking tool space

Future Outlook
Future Outlook
Future Outlook

Next steps include testing Trip/Split with real travelers to refine group reliability and cancellations. Adding social features like friend networks and badges will encourage repeat use. AI-powered matching can personalize group suggestions. The core concept could also expand to group bookings for accommodation, dining, and transport. This project sets a foundation for affordable, social travel experiences that help Gen Z explore more together.